LogoArchive Play Extra Issue and A Profound Waste of Time Issue Two
News,  Art,  Design

LogoArchive and APWoT shortlisted in Design Week Awards

Indie publications LogoArchive and A Profound Waste of Time have been shortlisted in the ‘Editorial Design’ category of the Design Week awards. The annual awards feature categories such as Communication, Spaces, Digital, Products & Furniture and Landmark. Magazines including LogoArchive’s extra issue by Studio Suther& named ‘pLAy’ are up for the win alongside A Profound Waste of Time’s issue two. ‘pLAy’ was featured in our September round-up here. Studio Suther& also have another entrant named ‘Game Six’ and is included in the same category.

© LogoArchive
© LogoArchive
© LogoArchive

LogoArchive “began as an Instagram account in 2015,” their website notes. “Documenting the striking and compelling forms of modernist mid-century logos. In 2019 this was developed into a series of collectable zines and collaborative issues.” Extra issue six named ‘pLAy’ was a collaborative piece designed by Jim Sutherland, Studio Sutherl&, and featuring a story by poet and creative Director Tom Sharp. It includes a series of games that “seek to evoke in the reader aspects or work (regulated and goal-orientated) and play (intuitive and self-directed).” You can purchase a copy on the LogoArchive shop here. On another note, special issue ‘Akogare’ created by LogoArchive has been acknowledged recently with a D&AD Wooden Pencil.

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© A Profound Waste of Time
© A Profound Waste of Time
© A Profound Waste of Time
© A Profound Waste of Time

The other magazine in the shortlist is video game focused A Profound Waste of Time (APWoT) issue 2. APWoT is an “award winning independent magazine that celebrates games as an art form,” the site notes. “Each issue plays host to a rich variety of voices from inside and outside the videogame industry, interwoven with stunning bespoke imagery from leading illustrators and artists. Editorially discerning and beautifully designed, the magazine serves to celebrate gaming culture and discussion.” Issue two is a 200 page “tribute to the art of making videogames,” they note. It includes two covers – a standard version and a ‘special rainbow edition’, both equally extend the idea of how we perceive and consume video games – resulting in a considered, well-designed publication. The special edition is noted as a limited edition illustrated by Doug John Miller. Both editions can be purchased here.

The two publications feature within ‘Communication’, which delves into identity design, poster design and copywriting to name a few. The Winners Showcase will be released at the end of June on Design Week’s website. Congratulations to both publications, and good luck with the final results.

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